This walkthrough follows the story route through the main areas. It names the order of areas and the items you need along the way. The codes are listed on the puzzles page, and the shotgun route is on the shotgun page. Story details are marked as spoilers where they matter.
Route overview
The main route runs from the Outskirts through the Crimson Bear Motel, then Downtown, Riverside and Church Hill, and ends at the broadcast center on the mountain. The sources list this order, so use it as a checklist rather than a fixed timetable.
Opening: the Outskirts
The sources describe the opening as the Miner Diner, then Garth’s Pharmacy, where the Underpass Key is found. From there the route goes through an underground passage to Rodney’s General Store. Once you are outside, pick up the Utility Knife. It is a melee weapon, and it spares ammunition for enemies that need a gun.
At the General Store, the freezer code is 2311 in the sources’ playthrough. A note in the store explains the rule, and the guest register in the motel is where you find Eddie’s room number. See the puzzles page for both.
Crimson Bear Motel
The motel is the early hub. The pool area is where you return often. The sources describe a telephone beside the pool that you use to get a weapon locker code. Finding the code and the locker is covered on the demo shotgun code page.
The .38 Snub-Nose Revolver is on a chair in the Grizzly Room. The motel gate code depends on Eddie’s guest number in the register, and that number changes between playthroughs.
The W-500 Shotgun is in the motel gift shop locker, with 12-gauge ammunition. The shotgun page has the details.
Downtown, Riverside and Church Hill
Downtown holds several shops and the Double Barrel Shotgun. The sources name its shop two ways, so check the name in game. The Riverside tunnel has a radio with the clue for the Sheriff’s office front door, which opens with 1715. The Church Hill fishing shack has a padlocked crate with code 4514. It holds the S-1 Carbine.
Broadcast center
The route ends at the broadcast center on the mountain. The sources list a green safe with code 66666, which holds cash, and a payphone that takes 0441 to leave the summit station. The number is written on a bathroom wall.
Bosses and endings
This page does not yet give phase-by-phase boss tactics or the conditions for each ending. One review says the final boss fight can be extremely chaotic, but the sources do not give a reliable step list, so this page does not offer one.
Time and patch notes
One source cites a developer Discord estimate of about 12 to 14 hours for the main story. Treat that as an estimate, not a measured run.
Hotfix 1, dated October 9, 2026, fixes several softlock scenarios. One of them is an elevator at Union Apartments that enemies could block. It also adds a DirectX 11 launch option to ease performance problems.