The sources list firearms, melee tools and throwables. Firearms share ammunition across several types, and some locations come with a code. Use this page to compare roles and ammunition. For the full shotgun route, see the shotgun page.
Firearms
| Weapon | Where the sources place it | Notes |
|---|---|---|
| Snub .38 Revolver | Grizzly Room, Crimson Bear Motel | Sources describe it on a chair in the room |
| W-500 Shotgun | Gift shop locker, Crimson Bear Motel | Code 6671; see the demo shotgun code page |
| S-1 Carbine | Padlocked crate, Church Hill fishing shack | Code 4514 |
| Model 7 Rifle | Sheriff’s Office armory | Source gives the location |
| 1911 Service Pistol | Union Apartments 1A, Supervisor room | One source, medium support |
| Nailgun | Downtown cinema projection room | One source, medium support |
| Swedish K SMG | Listed in the game files | No location in the sources on this page |
| .44 Magnum | Listed in the game files | No location in the sources on this page |
| Double Barrel Shotgun | Downtown | See the shotgun page for the shop name conflict |
| The North Star | Downtown, The Quiet Hour Cafe | See the shotgun page |
Melee tools and throwables
The Sledgehammer can break barriers, and the Crowbar pries open wooden objects. The Utility Knife is an early melee option that cuts fabric barriers. Throwables include the Bottle, which the sources list at 30 spots across 11 areas, the Pipe Bomb, and the Molotov, which you make by combining gasoline with a bottle.
Ammunition
The sources list eight ammunition types. Spawn counts vary widely: the .38 has 35 spots, and the .223 has 9. Several guns share ammunition, and one source says you can unload bullets from a gun to move them to another weapon. Shotgun buckshot is 14 spots across 8 areas.
Reloading
Reloading happens in real time, and enemies keep moving while you reload. Some guns load one round at a time. Magazine-fed guns reload faster, though they still use a reload minigame.
Unlocks after the story
One source says the Omega Rifle and Switchblade unlock after you finish the game, and a new playthrough starts with them. This is medium support, from one source, so check it in your own save.
Attachments
The full game has seven weapon attachments, and none appear in the demo areas. The Extended Magazine Tube for the W-500 is on Silver Road in Downtown.
Known gaps
Weapon damage is not visible in game, so this page gives no ranking of damage. One source notes that a mechanic called the Double Action Mechanism is not marked on the in-game map. The sources do not say whether it is in the full game or the demo.
Hotfix 1 did not list changes to weapon data, but later patches could move pickups, so recheck the locations after a patch.