Silver Pines Weapons: Types and Use Reference

Scope: Silver Pines 1.0. The weapon data source used a game-file build dated October 9, 2026. The sources do not show weapon damage numbers in game, so this page gives no damage table.

The sources list firearms, melee tools and throwables. Firearms share ammunition across several types, and some locations come with a code. Use this page to compare roles and ammunition. For the full shotgun route, see the shotgun page.

Firearms

Weapon Where the sources place it Notes
Snub .38 Revolver Grizzly Room, Crimson Bear Motel Sources describe it on a chair in the room
W-500 Shotgun Gift shop locker, Crimson Bear Motel Code 6671; see the demo shotgun code page
S-1 Carbine Padlocked crate, Church Hill fishing shack Code 4514
Model 7 Rifle Sheriff’s Office armory Source gives the location
1911 Service Pistol Union Apartments 1A, Supervisor room One source, medium support
Nailgun Downtown cinema projection room One source, medium support
Swedish K SMG Listed in the game files No location in the sources on this page
.44 Magnum Listed in the game files No location in the sources on this page
Double Barrel Shotgun Downtown See the shotgun page for the shop name conflict
The North Star Downtown, The Quiet Hour Cafe See the shotgun page

Melee tools and throwables

The Sledgehammer can break barriers, and the Crowbar pries open wooden objects. The Utility Knife is an early melee option that cuts fabric barriers. Throwables include the Bottle, which the sources list at 30 spots across 11 areas, the Pipe Bomb, and the Molotov, which you make by combining gasoline with a bottle.

Ammunition

The sources list eight ammunition types. Spawn counts vary widely: the .38 has 35 spots, and the .223 has 9. Several guns share ammunition, and one source says you can unload bullets from a gun to move them to another weapon. Shotgun buckshot is 14 spots across 8 areas.

Reloading

Reloading happens in real time, and enemies keep moving while you reload. Some guns load one round at a time. Magazine-fed guns reload faster, though they still use a reload minigame.

Unlocks after the story

One source says the Omega Rifle and Switchblade unlock after you finish the game, and a new playthrough starts with them. This is medium support, from one source, so check it in your own save.

Attachments

The full game has seven weapon attachments, and none appear in the demo areas. The Extended Magazine Tube for the W-500 is on Silver Road in Downtown.

Known gaps

Weapon damage is not visible in game, so this page gives no ranking of damage. One source notes that a mechanic called the Double Action Mechanism is not marked on the in-game map. The sources do not say whether it is in the full game or the demo.

Hotfix 1 did not list changes to weapon data, but later patches could move pickups, so recheck the locations after a patch.

Sources

Sources checked October 11, 2026. Each source is named with its URL; claims are limited to what those pages support.